New Frontiers, Ancient Mysteries
There's a moment in every great session of Race for the Galaxy where your tableau suddenly clicks — the cards align, the powers chain together, and you're producing victory points faster than your opponents can keep up. Alien Artifacts adds a second layer to that feeling: a sprawling alien orb that sits at the centre of the table, waiting to be explored, exploited, and ultimately understood. It changes the calculus of every decision you thought you'd already mastered.
What Is Alien Artifacts?
Race for the Galaxy is one of the most celebrated card games in modern tabletop history — a simultaneous-action game where players build interstellar civilizations by settling worlds and developing technologies, all without a single word being spoken aloud. Every player chooses a role in secret, then everyone executes only the chosen roles, creating a tight, tense dance of reading your opponents and optimizing your own engine. Alien Artifacts is the fifth expansion for the base game, and it brings two distinct modes of play to the table.
The first is a suite of new cards that slot seamlessly into the existing game, expanding the card pool with fresh worlds, developments, and powers. The second — and the real draw — is the Alien Orb module: a shared exploration map placed at the centre of the table that players probe and excavate throughout the game. Tiles revealed from the orb unlock powerful bonuses and accelerate the race to the finish in ways the base game alone never could. You can play with one or both additions depending on how much you want to change your game.
Who Should Pick This Up?
This expansion is built for players who already know and love Race for the Galaxy and are ready for more. It is not a standalone product — you'll need the base game to play. The ideal group is two to four players who've gotten comfortable with the core rules and are hungry for new strategic territory. The Alien Orb module in particular adds meaningful decisions for experienced players without overwhelming complexity. Game length remains in the medium range, typically ninety minutes or under, though the orb exploration can extend sessions when players dig deep into its possibilities.
What's in the Box
The expansion includes a generous stack of new development and world cards that immediately enrich the card pool, along with the full components for the Alien Orb module — tiles, tokens, and the exploration track that make the orb feel like a game within the game. The card quality matches the base game's established standard, and the iconography is consistent with the existing system, meaning experienced players will read new cards without friction. The modular design is a genuine strength here: if you only want fresh cards tonight, leave the orb in the box. If you want a new strategic dimension, bring the whole thing out.
Specifications
| Specification | Detail |
|---|---|
| Publisher | Rio Grande Games |
| Players | 2–4 |
| Recommended Player Count | 3–4 |
| Age Range | 12+ |
| Play Time | 60–90 minutes |
| Game Weight | Medium |
| Language | English |





