The Answer Is Only Half the Fun
Mountains or beach? Superpower or supervillain? Coffee or sleep? The choice seems simple — until you realize the table is watching, silently convinced they already know what you're going to pick. This or That turns those everyday either/or moments into a surprisingly revealing window into how people actually think, and why they think it. The best rounds end with someone saying, "Wait, seriously? I never would have guessed that."
What It Is
From Dyce, This or That is a social party game built around a clever choice pyramid. Players work through a series of either/or decisions that narrow down to a final answer — one that quietly says a little something about who you are. The game scores points for correctly predicting where someone ends up at the bottom of that pyramid, which means you're not just picking your own answers, you're reading the room. There are no wrong answers here, only unexpected ones. The real entertainment lives in the gap between what the table expected and what actually happened — and the explanation that follows.
Competitive enough to keep everyone engaged, social enough that the conversation keeps going long after the round wraps up. This or That earns its place on the shelf by doing something genuinely difficult: making people feel seen without making anyone uncomfortable.
Who It's For
This one plays well across just about any configuration — friends catching up, family game night, coworkers at a team event, or a group of people who barely know each other yet. Two to six players, ages six and up, and a ruleset light enough that you can explain it before the first drink is poured. It fits naturally as an icebreaker, a warm-up before a heavier game, or the main event on a relaxed evening. No experience with hobby games required — if you can make a choice, you can play.
Features & Highlights
The choice pyramid mechanic is the heart of what makes This or That more than a trivia alternative — it structures decisions in a way that naturally draws out reasoning and debate, turning simple picks into genuine conversation. The game is compact and portable, easy to toss in a bag or pull off the shelf without any setup overhead. Because the experience is driven by the people at the table rather than any fixed content loop, it plays differently every time depending on who's in the room. That replayability is built into the format, not bolted on.
| Specification | Detail |
|---|---|
| Publisher | Dyce |
| Players | 2–6 |
| Recommended Player Count | 4–6 |
| Age Range | 6+ |
| Play Time | Varies |
| Game Weight | Light |
| Language | English |





