Six Worlds. Six Stories. One Unforgettable Journey.
There's a particular magic in games that feel like opening a storybook — where every session transports you somewhere new, and the mechanics serve the mood rather than fighting it. Six Sojourns delivers exactly that: a collection of six self-contained adventures, each with its own setting, tone, and rules twist, wrapped in the unmistakable illustrative style that has made designer Ryan Laukat one of the most distinctive voices in modern tabletop gaming.
What Is Six Sojourns?
Ryan Laukat — the creative mind behind beloved titles like Near and Far and Above and Below — returns in 2025 with a game that feels like an anthology in box form. Each of the six scenarios is a complete, playable experience with its own theme and mechanical identity, united by a common framework of open card drafting, area movement, and set collection. Players navigate richly illustrated worlds, claiming influence across territories while gathering the right combinations of cards and resources to fulfil each scenario's unique objectives. One session might feel like a quiet folk tale; the next, a race through a mythic wilderness. The game breathes differently every time you take it off the shelf.
Designed for two to four players and clocking in at thirty to sixty minutes per scenario, Six Sojourns strikes a satisfying balance between approachability and depth. The area majority and influence systems give players something meaningful to compete over without demanding hours of analysis, and the scenario-based structure means you can try a new world each game night without commitment to a long campaign.
Who Should Play It?
This is a wonderful fit for groups who love thematic games but don't always have the table time or energy for something sprawling. At its lightest, it works well for families with kids aged eight and up who are ready for something beyond roll-and-move. At its most engaged, it rewards players who enjoy reading the table, drafting cleverly, and controlling territory with purpose. It's a strong choice for couples, small friend groups, or anyone looking for a game with genuine replay value built in from the start — six different scenarios means six meaningfully different experiences before you ever repeat yourself.
What Makes It Special
Ryan Laukat's artwork is reason enough to pull this one off the shelf and hand it to someone. His illustrations have a warmth and storybook quality that few games can match, and Six Sojourns showcases that talent across six distinct visual worlds. The open drafting system keeps every player engaged on every turn, while the scenario and mission structure ensures that each game has clear goals and a satisfying arc. If you already love Laukat's previous work, this feels like a love letter to the breadth of what tabletop storytelling can be. If you're new to his games, this is a remarkable place to start.
Specifications
| Specification | Detail |
|---|---|
| Publisher | Red Raven Games |
| Designer | Ryan Laukat |
| Players | 2–4 |
| Recommended Player Count | 3–4 |
| Age Range | 8+ |
| Play Time | 30–60 minutes |
| Game Weight | Light to Medium |
| Language | English |
| Year | 2025 |





