Three Years of Magic in One Tournament
The dice have been rolled, the season tokens are turning, and your rivals are already reaching for cards you needed. Seasons creates that particular kind of tension where every decision feels urgent — the card you draft today shapes what you can do two rounds from now, and the player who reads the arc of the game best walks away as Archmage. It's a game that rewards the kind of thinking that keeps you up replaying hands in your head afterward.
A Duel of Sorcerers Across Time
Published by Libellud, Seasons drops players into a three-year magical tournament where the world itself changes beneath their feet. As the seasons cycle — spring, summer, autumn, winter — the rules of what's possible shift. Some seasons are rich with mana and opportunity; others are lean and punishing. Players summon familiars, bind magical artifacts, and invoke powerful spells, all while managing a hand of cards they drafted before the game even began.
That pre-game draft is central to what makes Seasons feel distinct. Before a single die is rolled, players construct their decks from a set of cards, deciding which tools they'll have access to — and when. Combined with a dice-drafting mechanic that determines what resources each player can collect each round, the game creates a layered strategic puzzle that unfolds over a brisk but satisfying play time. No two games tell quite the same story.
Who It's For
Seasons seats two to four players and hits its stride with three or four at the table, where competition for dice and resources becomes genuinely cutthroat. Recommended for ages 14 and up, this is a medium-weight game — the rules click into place quickly, but mastering the card interactions and long-game planning takes a few sessions to develop. It's an excellent choice for regular game nights with players ready to step past introductory titles, and it holds up beautifully as a two-player duel for couples who like their games competitive.
Crafted for the Table
The production values here are immediately apparent. Artwork by Mathieu Leyssenne gives the game a rich, painterly fantasy identity — the card illustrations feel like pages from an illuminated tome rather than standard genre fare. The custom seasonal dice are chunky and satisfying, each face offering a different combination of resources that makes the drafting feel meaningful rather than random. The game's card ecosystem is deep, and an active expansion library means players who fall for Seasons have plenty of room to keep exploring.
| Specification | Detail |
|---|---|
| Publisher | Libellud |
| Players | 2–4 |
| Recommended Player Count | 3–4 |
| Age Range | 14+ |
| Play Time | 60–90 minutes |
| Game Weight | Medium |
| Language | English |





