Pass, Give, or Keep — Every Roll Keeps You Guessing
Just when you think you've got a comfortable stack of chips, the dice have other plans. LCR Wild is the kind of game that keeps the whole table leaning in, because absolutely anyone can surge ahead or fall behind on a single roll. The leader from three rounds ago is suddenly scrambling, and the quiet player in the corner is sitting pretty. That unpredictability is exactly what makes it so hard to put down.
What It Is
From George and Company — the team behind the original LCR — LCR Wild adds a twist to the classic left-center-right dice formula. Players take turns rolling the custom Wild dice, and the results determine where their chips go: left to a neighbour, into the center pot, or safely kept in hand. The Wild faces shake up the usual outcomes, keeping every round fresh and preventing any single strategy from dominating. It's fast, social, and genuinely tense right down to the last chip.
This is not a game you need to study to enjoy. Within two minutes of opening the tin, everyone at the table will understand what's happening — and they'll all want one more round when it's over.
Who It's For
LCR Wild shines with three or more players and honestly gets better the more people join in. Recommended for ages five and up, it's light enough for young kids to grasp immediately while remaining entertaining for adults — especially in larger groups or party settings. The plays are quick, the stakes feel real despite being just chips, and there's no elimination, so everyone stays engaged to the end. Bring it to family game night, a casual get-together, or a holiday gathering where you need something anyone can jump into.
Features and Highlights
The whole game packs into a sturdy, collectible tin that fits in a jacket pocket or a stocking — which makes it an easy grab as a gift or a take-along for travel. The included Wild dice are the star of the show, adding unpredictability to an already beloved formula. LCR's legacy as an award-winning game speaks for itself; this version carries that reputation forward with a variation that adds just enough chaos to keep things interesting without overcomplicating anything.
| Specification | Detail |
|---|---|
| Publisher | George and Company |
| Players | 3+ |
| Recommended Player Count | 4–6 |
| Age Range | 5 and up |
| Play Time | 15–30 minutes |
| Game Weight | Light |
| Language | English |





