When the Hunt Is All That Remains
There's a particular kind of tension that sets in when a boss is cornered but not broken — when your dice are spent, your Lament reserves are running low, and one wrong move could cost the whole team. Grimcoven lives in that tension. Every session is a high-stakes confrontation with a monstrous enemy, where tactical discipline and smart resource management separate the hunters who survive from the ones who don't.
A Dark Hunt in a Victorian Nightmare
From Awaken Realms — the studio behind Tainted Grail and ISS Vanguard — Grimcoven drops players into a gothic, fog-soaked Victorian world defined by Lament: a dark energy that fuels your power and slowly corrupts your soul. Rather than a traditional campaign, each session is a self-contained boss battle. You choose your hunter, build your abilities, and throw yourself into a modular arena against one of several towering adversaries, each with its own attack patterns, weaknesses, and stage-based behaviour. It's less a story you follow and more an experience you survive.
The core engine revolves around dice allocation — rolling your pool, then deciding how to spend each die across movement, abilities, and combo triggers. Managing Lament adds a push-your-luck dimension: gather enough and you grow more powerful, but corruption creeps in with it. Sessions run 2–3 hours and reward players who study the boss, coordinate with their team, and know when to hold back.
Who This Is For
Grimcoven is built for 1–4 players aged 14 and up, and it plays well at every count — including solo, where the full tactical weight of the game lands squarely on your shoulders. This is a medium-to-heavy game: there's genuine strategic depth here, and new players will have a learning curve. That said, the session-by-session structure means you're never locked into a long campaign — it fits a dedicated game night without requiring weeks of commitment. If your group enjoys cooperative tactical games with dark fantasy aesthetics and meaty decision-making, this is exactly the kind of game you'll keep returning to.
What's in the Box
The Small Box standard edition is component-rich without tipping into miniature excess. Standees cover all six hunter classes — including the Gunslinger, Technomancer, and Duality — alongside corrupted variants, minions, elites, and bosses. The 60+ custom D6 dice and four D12s are central to how the game plays, and the 36 custom boss stat cards give each encounter its own distinct mechanical identity. Double-sided modular map tiles mean the arena shifts from session to session, and over 740 standard cards across hunter skill trees and boss decks give the game serious replayability. Each hunter also ships with a dedicated Hunt Book, serving as a combination rule guide and character flavour reference. The cardboard insert keeps everything organised — a small thing that makes a real difference when you're setting up mid-week.
Specifications
| Specification | Detail |
|---|---|
| Publisher | Awaken Realms |
| Players | 1–4 |
| Recommended Player Count | 2–4 |
| Age Range | 14+ |
| Play Time | 2–3 hours |
| Game Weight | Medium–Heavy |
| Language | English |





