Arcane Wonders

Goodcritters Board Game

SKU: AWGDTE07GC

Sale price$24.99 CAD
1 in stock
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Description

Split the Loot — If You Can Trust Anyone Long Enough

The heist went off without a hitch. Now comes the hard part: dividing the spoils among a crew of crooks who all think they deserve the biggest cut. Goodcritters puts you in the middle of a gloriously crooked negotiation, where every deal can be vetoed, every vote can be bought, and the most charming swindler in the room usually walks away the richest.

What It Is

Published by Arcane Wonders, Goodcritters is a fast-moving negotiation and social deduction game set in a world of cartoon gangsters dividing up their ill-gotten gains. Each round, one player takes the role of the Boss — proposing how the loot gets split — while everyone else decides whether to accept the deal or reject it and risk getting nothing. Bribes fly. Alliances form and collapse in the same breath. The player who reads the room best and bluffs with confidence comes out on top.

The mechanics are simple enough to explain in minutes, but the player dynamics make every session wildly different. Voting, bribing, and deal-making happen simultaneously and out in the open, which means the tension at the table is constant and the laughter is inevitable.

Who It's For

Goodcritters plays 4 to 8 players and really shines with five or more people at the table — the more voices arguing over the loot, the better. It's rated for ages 10 and up, making it a strong pick for older family groups, teen game nights, and party gaming crowds who want something with more bite than trivia. Sessions run around 30 to 45 minutes, so it fits naturally as a warm-up game or a crowd-pleaser to close the night.

Features & Highlights

The artwork leans fully into its vintage mob-cartoon aesthetic — think Prohibition-era charm with a knowing wink. Component quality is clean and functional, with loot cards, role cards, and voting tokens that hold up well to a rowdy table. What sets Goodcritters apart is how elegantly it weaponizes social pressure: the Boss has real power, but the crew has collective teeth, and that push-and-pull makes every single round feel like a negotiation worth winning. If your game nights tend to generate strong opinions and louder voices, this one channels all of that energy into something genuinely fun.

Specifications

Specification Detail
Publisher Arcane Wonders
Players 4 – 8
Recommended Player Count 5 – 8
Age Range 10+
Play Time 30 – 45 minutes
Game Weight Light
Language English

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