The One That Got Away — Found
Some games disappear quietly. No dramatic discontinuation, no farewell print run — they simply stop showing up, and collectors spend years tracking them down. GHQ General Headquarters is one of those games: a cold-war-era strategic conflict title from Mars International that earned a devoted following before vanishing from shelves entirely. Finding a complete copy today feels like unearthing something genuinely rare.
GHQ puts two players in command of opposing military forces, challenging them to outmanoeuvre, outthink, and ultimately overwhelm the enemy headquarters before their own falls. The game strips grand-scale conflict down to its essentials — positioning, timing, and the nerve to commit forces at the right moment. It is the kind of game that rewards players who think two steps ahead, where a single miscalculated advance can unravel an otherwise airtight strategy. Mars International built something lean and tense here, and that tension holds up decades later.
This is a two-player game built around direct competition — no hidden alliances, no luck-of-the-draw shortcuts. It plays best when both players are willing to slow down, read the board, and feel the weight of each decision. The rules are approachable enough for teens and adults new to strategic conflict games, but the depth keeps experienced players honest. Expect sessions in the 60–90 minute range once both players know the game.
This copy is 100% complete — every component present and accounted for, which matters enormously for an out-of-print title where missing pieces simply cannot be replaced. If you have been hunting for a complete copy of GHQ, this is a genuine opportunity to bring one home.
Specifications
| Specification | Detail |
|---|---|
| Publisher | Mars International |
| Players | 2 |
| Recommended Player Count | 2 |
| Age Range | 12+ |
| Play Time | 60–90 minutes |
| Game Weight | Medium |
| Condition | Used — 100% Complete |
| Language | English |





