A Valley Reborn
The wilderness doesn't stand still. In Spire in Bloom Valley, a new region opens up across the landscape of Earthborne Rangers — lush, layered, and full of surprises that reward careful exploration. The tension of a trail gone cold, the discovery of a hidden grove, the moment a seemingly quiet valley reveals something far more urgent: this expansion captures all of it and deepens the world you've already fallen in love with.
What Is Spire in Bloom Valley?
Earthborne Rangers is a cooperative card game from Earthborne Games set in a near-future Pacific Northwest wilderness — a world recovering, rewilding, and quietly magnificent. Players take on the roles of rangers protecting that landscape through a rich, branching campaign. Spire in Bloom Valley is a full expansion to that experience, introducing a brand new valley region complete with its own locations, encounters, and story threads woven into the larger campaign.
Where the base game established the world, this expansion pushes deeper into it. New terrain, new threats, and new characters emerge from the valley's ecology — all built on the same approachable-yet-layered card system that made Earthborne Rangers one of the most acclaimed cooperative campaign games in recent years.
Who It's For
This expansion is designed for players who have already begun their Earthborne Rangers campaign and are hungry for more — more terrain to explore, more story to uncover, more meaningful decisions in the field. With support for one to four players and a recommended age of 14 and up, it suits dedicated couples looking for a rich cooperative experience, small groups with campaign nights on the calendar, and solo players who love deep narrative play. It sits comfortably in the medium-to-heavy range: not a quick pickup, but deeply rewarding for anyone who commits to it.
What's Inside
Spire in Bloom Valley adds a substantial new region to your campaign with a dedicated deck of location and encounter cards that feel distinct from what came before. The expansion integrates seamlessly with the base game's card-driven exploration system, and the new content is designed to interlock with ongoing campaign choices — meaning decisions made here carry weight across your full playthrough. The component quality matches the base game's high standard, with the same thoughtfully illustrated cards that make the Pacific Northwest setting feel genuinely alive.
| Specification | Detail |
|---|---|
| Publisher | Earthborne Games |
| Players | 1–4 |
| Recommended Player Count | 1–2 |
| Age Range | 14+ |
| Play Time | 60–120 min per session |
| Game Weight | Medium–Heavy |
| Language | English |





