Welcome to the Hellfire Club
Long before Hawkins faced its darkest hour, Eddie Munson ran the table. Dungeons & Dragons: Stranger Things — Welcome to the Hellfire Club is a love letter to the game-within-the-show, a fully playable D&D experience built around the legendary Hawkins High gaming club that captured imaginations across four seasons of television. This isn't a novelty item — it's a genuine, ready-to-run tabletop roleplaying experience that honours both the world of Stranger Things and the fifty-year legacy of Dungeons & Dragons.
Four Adventures, One Club
Inside the box you'll find four complete adventure booklets — Eddie's lost campaigns, ready to run straight from the table. Each adventure is self-contained and designed for 3 to 5 players, meaning you can run them in any order or build them into a full Hellfire Club campaign. The included Dungeon Master's screen keeps your notes hidden and your table looking the part, while the double-sided Hellfire Club poster gives you a piece of Hawkins history to hang on the wall or pin to your campaign board.
Everything you need to play is in the box. Ninety-one cards cover spells, magic items, and monsters — keeping rules accessible without constant rulebook flipping. Seventy-two tokens represent player characters and creatures on the two double-sided poster maps. Fifteen character sheets and four in-world handouts give the experience texture and atmosphere. A combat tracker notepad keeps initiative and hit points organised, and a complete set of eleven dice means nobody has to share.
Who This Is For
This set is built for Stranger Things fans who have always wanted to sit at Eddie's table — whether they've played D&D before or not. The adventures are approachable enough for newcomers while offering enough classic D&D structure to satisfy returning players. One person takes the Dungeon Master's chair and guides the other players through the story; everything they need to do that well is included. If your group has never played a roleplaying game, this is an inviting, pop-culture-anchored entry point. If your group plays regularly, this is a fun, thematic detour that lets you run four flavourful one-shots without heavy prep. Crank it up to eleven.
Specifications
| Specification | Detail |
|---|---|
| Publisher | Wizards of the Coast |
| System | Dungeons & Dragons 5th Edition |
| Edition | 5e |
| Book Type | Boxed Set / Adventure |
| Players | 3–5 (plus Dungeon Master) |
| Format | Boxed Set |
| Adventures Included | 4 |
| Dice | 11-piece set included |
| Language | English |





