Complete the set
Azeroth Comes to the Tabletop
The world of Warcraft has defined online fantasy gaming for two decades — and now Azeroth arrives at your tabletop through the lens of fifth edition Dungeons & Dragons. This sourcebook translates one of the most richly built fantasy universes in gaming history into D&D 5e mechanics, letting players step into the boots of a Horde warrior, an Alliance paladin, or a rogue agent caught between factions. If you have spent years questing through Azeroth on a screen, this is your invitation to experience that world face to face, dice in hand, around a table with friends.
What's Inside the Sourcebook
This is a D&D 5e supplement — a rules expansion that brings the World of Warcraft setting to life within the fifth edition framework. It draws on the deep lore of Azeroth to deliver player options, world-building tools, and the mechanical building blocks needed to run campaigns in this iconic universe. Expect races drawn from the Alliance and Horde rosters, class options shaped by WoW's iconic archetypes, and a setting guide that helps Game Masters translate the sprawling geography and faction politics of Azeroth into compelling tabletop adventures. The sourcebook works alongside the D&D 5e core rules — the Player's Handbook and Dungeon Master's Guide — rather than replacing them.
Whether your group wants to raid a dungeon in the style of classic WoW endgame content or craft an original story set during one of Azeroth's legendary conflicts, this book provides the lore, the mechanics, and the creative scaffolding to make it happen at your table.
Who Is This For?
This sourcebook is built for two audiences who will likely overlap considerably: D&D 5e players who love the World of Warcraft universe, and WoW fans who have been curious about tabletop roleplaying games. Veterans of the MMO will find familiar races, factions, and lore rendered in a new medium. Experienced D&D players will find a richly detailed setting that rewards deep engagement. Note that this is a supplement, not a standalone game — you will need the D&D 5e core rulebooks to play. If your group is new to fifth edition entirely, picking up the Player's Handbook first is the right move before adding this to your shelf.
| Specification | Detail |
|---|---|
| Publisher | Wizards of the Coast |
| System | Dungeons & Dragons |
| Edition | 5th Edition (5e) |
| Book Type | Supplement / Campaign Setting |
| Format | Hardcover |
| Cover | Standard Cover |
| Language | English |





