Trust No One, Bluff Everyone
The moment someone across the table narrows their eyes and says "I'll take three coins as the Duke" — you have a choice. Call them a liar and risk losing an influence card, or let it slide and fall further behind. Coup: Reformation adds a new layer to that already razor-sharp dynamic, splitting players into factions and forcing alliances that will absolutely, inevitably, be betrayed.
What It Is
From La Mame Games, Coup is a fast-moving bluffing game set in a dystopian future where powerful families vie for control of a corrupt city. Each player holds two hidden influence cards — characters with distinct abilities — and the goal is simple: be the last one standing. The catch is that you can claim to be any character, whether you hold that card or not. Reformation expands this foundation by introducing a loyalty mechanic, where players belong to either the Loyalists or the Reformers. Certain actions can only target opponents in the opposing faction, and you can switch sides — for a price. New character cards also join the mix, adding fresh abilities and even more reasons to second-guess every move at the table.
Who It's For
Coup: Reformation plays best with five to ten players, making it an excellent choice for larger gatherings where most strategy games start to fall apart. It's a light game in terms of rules — you can explain it in five minutes — but the psychological pressure it generates is anything but lightweight. Recommended for ages thirteen and up, it shines at parties, game nights with a rowdy crowd, or any situation where you want something quick, replayable, and guaranteed to spark a little friendly chaos. Solo play isn't in the picture here — this one lives and dies on the energy in the room.
What Makes It Memorable
The faction system is the real addition that Reformation brings to the table. It changes the calculus on every action — suddenly you need to think not just about what your opponents hold, but which side they're on and whether an uneasy alliance is worth maintaining for one more round. The new character cards integrate cleanly with the base Coup deck, and the game's compact size means the whole thing fits in your pocket. Component quality is modest by design — this is a card and coin game built for speed and portability, not shelf presence. The artwork carries the same sleek, slightly sinister aesthetic as the original.
Specifications
| Specification | Detail |
|---|---|
| Publisher | La Mame Games |
| Players | 2–10 |
| Recommended Player Count | 5–8 |
| Age Range | 13+ |
| Play Time | 15–30 minutes |
| Game Weight | Light |
| Language | English |





