Control the Streets, Own the City
Every neighbourhood has a price. In this sharp and stylish game of influence and back-room deals, you're not just competing for territory — you're negotiating, bribing, and outmanoeuvring rivals who want exactly what you want. The tension peaks when two bosses arrive in the same district with their muscle and their money, and only one walks away with the keys.
Running the City Your Way
From Zoch, the German publisher known for clever and accessible designs, Die Patin — The Godmother — casts players as rival mob bosses expanding their grip on a city one neighbourhood at a time. Using a crew of loyal henchmen and a well-timed bribe or two, you stake your claim, push into new territory, and accumulate the prestige that separates a street-level operator from a true power player. The theme lands with real weight: decisions feel appropriately shady, and the satisfaction of a well-placed operative paying off three turns later is genuinely earned.
At its core, the game is a competition for area control and influence — deploying your crew, spending resources at the right moment, and reading your opponents before they outplay you. It's accessible enough to teach in a single session, but with enough strategic texture to reward players who think a few moves ahead.
Who Sits at the Table
Designed for two to five players aged twelve and up, Die Patin works best with three to five — more rivals means more contested turf and more delicious chaos when deals collapse. At medium-light weight, it hits that comfortable zone between easy to learn and genuinely engaging to play, making it a strong pick for game nights where you want something with personality and bite without a two-hour rule explanation. It plays in a satisfying stretch that doesn't overstay its welcome.
What's in the Box
The production carries the visual identity you'd expect from a game dripping in noir atmosphere — bold graphic design, evocative artwork, and components that hold up to repeated play. The card-driven action system keeps turns moving, and the interaction between players is constant without ever feeling punishing. If your group enjoys games where reading the table matters as much as reading the rules, this one earns its place on the shelf.
| Specification | Detail |
|---|---|
| Publisher | Zoch |
| Players | 2–5 |
| Recommended Player Count | 3–5 |
| Age Range | 12+ |
| Play Time | 45–75 minutes |
| Game Weight | Medium-Light |
| Language | English |





