A Town With More Secrets Than Ever
Miller's Hollow was already a dangerous place to live. Now the village has grown — and with it, the suspicion, the accusations, and the desperate search for the wolves hiding in plain sight. Every resident has a job, a face, a reason to be trusted. Every resident is also a potential killer.
The Village Expands the Legend
Published by Zygomatic, The Werewolves of Miller's Hollow: The Village Expansion builds on one of the most beloved social deduction games ever made. By night, werewolves silently choose a victim. By day, the villagers argue, plead, and vote to eliminate someone they hope is guilty. The tension is social, the drama is real, and no two games ever play out the same way.
What The Village adds to that formula is profession. Every player now assumes a trade — a butcher, a baker, a blacksmith — layering new roles and new dynamics onto the base experience. This isn't just cosmetic flavor; it changes the way players read each other, bluff, and build trust. The Village is also designed to work as a standalone game, meaning you don't need the original box to play — though fans of the original will find it integrates naturally into their existing collection. One note worth knowing: the card sizes in The Village differ slightly from the original game, so mixed-deck play requires a little attention during setup.
Who Gathers Around This Table
This is a large-group game at its best — it thrives with eight, ten, or more players, making it a strong choice for parties, family reunions, game nights with a crowd, or any gathering where you want everyone involved. The rules are light and easy to teach, with a moderator guiding each round, so new players can jump in without a rulebook deep-dive. The age recommendation starts at 8+, and the social nature of the game means it plays well across generations — as long as everyone can handle a little friendly deception.
What Makes It Worth Bringing Home
The profession mechanic is the real draw here — it gives every player an immediate identity at the table and adds fresh strategic texture to a game that already rewards reading people. The dual function as both standalone and expansion gives it exceptional value for groups that already own the original and groups discovering Miller's Hollow for the first time. The component quality is clean and functional, with illustrated cards that lean into the game's storybook village aesthetic. If your game nights regularly feature a crowd, this belongs in the rotation.
| Specification | Detail |
|---|---|
| Publisher | Zygomatic |
| Players | Best with 8+ |
| Recommended Player Count | 10–18 |
| Age Range | 8+ |
| Play Time | 30–60 minutes |
| Game Weight | Light |
| Language | English |





