Paizo Inc

Starfinder Adventure Path: Clockwork Demons (Drift Hackers 2 of 3) (EN)

SKU: PZO7250

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Description

Gears, Heresy, and Holy Machines

The Drift Crisis has shattered faster-than-light travel across the galaxy, and the ripple effects are tearing communities apart — including the fractured Church of Triune, the AI deity worshipped by androids, kasathas, and synthetic beings across the Pact Worlds. In Clockwork Demons, the second volume of the Drift Hackers Adventure Path, the heroes step into the delicate world of interstellar religious politics — and then watch it all go spectacularly wrong when the exhibits start fighting back.

What's In This Book

The adventure opens with the heroes brokering a fragile peace summit between rival Church of Triune factions, set inside the city's most beloved tavern — a museum of clockwork curiosities that turns out to be far more dangerous than it looks. When the negotiations reach an unexpected accord, the clockwork displays lurch to violent life and the heroes must tear through the building, deactivating exhibit after exhibit before the situation spirals out of control. It's a premise that captures what Starfinder does best: science-fantasy chaos layered over genuine political and theological stakes.

From there, the story expands in scope. Following the summit's uneasy resolution, the party travels by river of elemental water to a secret entrance into the Temple of Triune itself, where an implacable guardian stands between them and the heretical forces that have taken root in the heart of a god's holy computers. Written by Quinn Murphy, Clockwork Demons continues the three-volume Drift Hackers arc at a brisk, encounter-dense pace suited to 9th-level characters ready for meaningful consequences.

Beyond the adventure itself, the volume includes a detailed examination of the Church of Triune — its history, factions, and theological tensions — making it an invaluable resource for Game Masters weaving faith and synthetic divinity into their campaigns. The Adventure Toolbox adds sci-fi clockwork gear and strange alien creatures to round out the package.

Who This Is For

This is a volume in an ongoing Adventure Path, not a standalone product. You'll need the Drift Hackers Volume 1 and the Starfinder Core Rulebook to run this adventure, and it fits best in a campaign already engaging with the Drift Crisis storyline. Game Masters running the full Drift Hackers path will find everything they need to carry four 9th-level characters through one of the arc's most kinetic and theologically rich chapters. Players, stay out — there are spoilers in every page.

Specification Detail
Publisher Paizo Inc
System Starfinder
Edition First Edition
Book Type Adventure Module (Adventure Path Volume 2 of 3)
Players 4 players, 9th level
Format Softcover
Page Count 64 pages
Language English

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