One Crater. Seven Corporations. Infinite Decisions.
In the near future, a permanent human base is rising from the floor of the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies racing to establish a foothold — building structures, deploying astronauts, and navigating the competing agendas of three powerful corporations who are bankrolling the whole operation. Shackleton Base: A Journey to the Moon, designed by Fabio Lopiano and Nestore Mangone and published by Pandasaurus Games, is a mid-to-heavyweight eurogame that made serious waves at its debut and quickly became one of the standout strategy releases of 2024. This is a game built for players who love meaningful decisions, modular setups, and the kind of depth that rewards repeated play.
It landed on Meeple Mountain's shortlist as one of the best pure euros of its release year, praised for its tight playtime, strong teach relative to its complexity, and a modular corporation system that keeps every session feeling genuinely different.
Three Rounds, Seven Corporations, One Winning Agency
The game plays over three rounds, each structured in three phases. First, a shuttle draft determines what types of astronauts and resources you'll receive that round and sets turn order. Then the action phase opens up — deploying your Engineers, Scientists, and Technicians across the crater to collect resources, build structures, fund projects, and trigger corporation abilities. Finally, a maintenance phase resolves majority control of crater lines, pays out income, and sets the stage for the next round.
The corporation system is the engine of Shackleton Base's replayability. The box includes seven unique corporations, each introducing its own projects, special actions, and scoring paths — but only three are chosen per game. That three-from-seven combination means every setup creates a different strategic landscape, and the most complex corporations (the game's designers aren't shy about varying the depth) push experienced players into genuinely unfamiliar territory. The solo mode and full 1–4 player range make it flexible enough for any configuration, while the three-worker-type system — each astronaut class unlocking different actions — gives the worker placement a texture that rewards knowing when to switch gears.
Specifications
| Publisher | Pandasaurus Games / Sorry We Are French |
| Designers | Fabio Lopiano, Nestore Mangone |
| Player Count | 1–4 players |
| Recommended Age | 14+ |
| Play Time | 60–120 minutes |
| Game Type | Eurogame / Worker Placement / Resource Management |
| Corporations Included | 7 (3 chosen per game) |
| Components | 1 main board, 4 player boards, 116 wooden bits, 77 cards, 436 tokens & tiles, 11 storage boxes, 7 corporation sheets, rulebook |
| Solo Mode | Yes |
| Language | English |
A Game That Earns Its Weight
Shackleton Base sits in a comfortable sweet spot for experienced gamers: complex enough to sink your teeth into, streamlined enough to teach and finish in a single evening. The modular corporation setup means you're never quite playing the same game twice, and the interplay between worker types, majority control, and corporate objectives creates the kind of layered decision-making that fans of Terraforming Mars, Viticulture, or Brass will find immediately compelling. The storage boxes included in the base game are a practical touch that signals a publisher thinking about long-term shelf life.
Boreal Gaming carries Shackleton Base in Fonthill, and we're always happy to help you find your next great game. Order online for shipping anywhere in Canada, or stop by and talk strategy with us in person.





