Recall — Alion Games
Deep Strategy / Engine Building / Exploration · 1–4 Players · Ages 14+ · ~90 Minutes
Game Overview
From the acclaimed design team behind Revive — one of BoardGameGeek's all-time top-100 games — comes Recall, a deep strategy Eurogame of exploration and engine building that took SPIEL Essen 2025 by storm, topping BGG's Hotness list for two consecutive weeks.
You lead one of 14 unique tribes rising from the ruins of civilizations that came before you. The world is unexplored, ancient dig sites lie scattered across the land, and forgotten technologies wait to be unearthed and turned to your advantage. Over 17 tightly paced rounds, you'll explore new territories, construct workshops, vaults, and monuments, and absorb the knowledge of lost civilizations — all in pursuit of building the most enduring legacy at the table.
How It Plays
Recall's core turn structure is elegantly simple: either use a keycard to activate an action, or Recall to produce resources and reclaim your spent cards. The depth comes from the combinations — each keycard carries its own abilities, and each action space carries its own effects, so every turn involves a layered decision about which pairing serves your strategy best.
Your tribe grows throughout the game by acquiring better keycards, upgrading action spaces, and excavating dig sites for relics and ability stones belonging to ancient civilizations. Three times per game, you'll face a meaningful fork in the road, choosing between two paths that each deliver an immediate bonus and lock in one of your end-game scoring categories — committing you to a vision of what your civilization will ultimately be remembered for. An optional digital companion lets you archive your tribe at the end of the game, making it discoverable as an ancient civilization in other players' future sessions.
A Living Legacy: The Digital Companion
Recall includes an optional digital companion that takes the experience beyond the tabletop in a genuinely innovative way.
At the end of each game, players can archive their tribe — uploading a record of who they were, what they built, and how they developed. These archived tribes then become discoverable as ancient civilizations in other players' future games.
Imagine excavating a dig site and finding a tribe built by a friend across the world — or even a civilization you yourself built months ago. It's a small touch, but one that transforms Recall from a standalone game into something with a living, evolving world around it.





