When the Mountains Turn Against You
There's a particular dread that settles in when the weather shifts mid-expedition and your carefully plotted route becomes something altogether more dangerous. Shadows of the Storm Valley brings that feeling to the table — the wilderness of Earthborne Rangers grows more unpredictable, more alive, and considerably more threatening as new forces stir beneath the peaks and clouds gather on the horizon.
A Wilder, Darker Valley
Earthborne Games built the original Earthborne Rangers as one of the most ambitious cooperative card games in recent memory — a living, breathing wilderness where rangers work together to protect a distant mountain refuge from ecological collapse and human encroachment. Shadows of the Storm Valley expands that world with new locations, new threats, and new narrative threads that deepen the campaign experience players already know. This isn't a standalone box — it's an expansion that rewards those who have walked the trails before and want to see what waits further in.
The expansion leans into atmosphere and consequence. Storm Valley introduces environmental hazards that shift and escalate across sessions, new adversaries that respond to player choices in ways the base game only hinted at, and additional ranger customization that lets returning players push their characters further down their chosen path. The storytelling remains grounded — this is a game about place, stewardship, and the cost of protection, not dungeon-clearing or hero fantasy.
Who Belongs on This Trail
This expansion is built for groups of one to four players who have already spent time with the base game and want more — more campaign, more challenge, more world. Players comfortable with medium-to-heavy cooperative games will feel at home, and anyone who has completed or is mid-way through the original campaign will find fresh reasons to head back out. It plays best with two to three rangers around the table, though solo play remains a thoughtful and fully supported experience. Expect sessions in the range of ninety minutes to two hours for seasoned rangers.
What the Box Brings
Earthborne Games is known for treating their components as part of the experience, and this expansion continues that standard — expect the same quality cardstock, illustrated cards that make the valley feel like somewhere worth protecting, and new scenario materials that slot cleanly into the existing campaign structure. The modular design means Shadows of the Storm Valley integrates without disrupting what players have already built, which is exactly how a well-designed expansion should work.
Specifications
| Specification | Detail |
|---|---|
| Publisher | Earthborne Games |
| Players | 1–4 |
| Recommended Player Count | 2–3 |
| Age Range | 14+ |
| Play Time | 90–120 minutes |
| Game Weight | Heavy |
| Language | English |





